T-45A UJPT, ADV, & IUT ACMFP-01
Introduction to ACM
4.
Bandit--unidentified air contact
5.
BFM--basic fighter maneuvering. Maneuvering to gain position
advantage aft of opponent's wingline so that he may be killed
6.
Blind--I do not see my lead/wingman
7.
Break--maximum rate turn (20 units AOA) executed to destroy
firing solution
8.
Bubble--aircraft's max performance turn circle in any given
POM
9.
Bug out--disengage from ACM to exit safely from fight
10. Buster--fly at MRT
11. Contact--initial and subsequent detections of object by any
detecting device
12. Control point--point approximately one instantaneous turn
radius aft of the bandit (dependent on airspeed)
13. Control zone--region where all possible control points are
located, generally defined as a cone beginning at +/- 20
degrees AOT at 2,000 ft aft of bandit and extending to +/- 40
degrees at 4,000 ft
14. Eyeball--in section forward quarter tactics, fighter who has
tally/radar contact and will take bandit close aboard to obtain
visual identification (VID) and facilitate his wingman acquiring
tally for shot
15. FOX-2--AIM-9 IR missile firing solution
16. GUNS--rear quarter steady state or snap guns firing solution
17. Hard turn--compromise between maximum rate turn and
energy conserving turn (300 kt at 17 units AOA)
18. Heads up--Enemy got through (part or all) or I am not in
position to engage target
(10-98) Original
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