Air Combat Maneuvering
Glossary
R
Range: Linear distance between two aircraft stated in nm or feet.
Rolling Scissors: Defensive maneuver often used to counter a barrel roll attack.
S
Say State: Call requesting transmit fuel remaining.
Shackle: Turn made to redress the section by crossing one member to other side, thus reassuming
proper combat spread position.
Shooter: As applied to section forward-quarter tactics, the fighter pulling for a shot as his wingman
passes close aboard and visually identifies (VIDs) the bogey.
Situational Awareness (SA): Cognizance of all factors in a tactical arena that affect mission success.
Skip It: Call made to indicate Do not attack or the Cease attack/intercept.
Slice Turn: A radical change in direction with minimal lateral displacement and energy/speed bleedoff
performed by rolling to place the lift vector below the horizon at some oblique angle and applying g.
Snap Guns Exercise: Exercise designed to develop the skill of maneuvering into a snap guns solution
and firing on a bogey.
Snap Guns: A non-tracking guns solution with 60-90 degrees AOT and a range of 1,000 ft to 1/2 mile.
Squawk: Call meaning to turn IFF/SIF to requested mode/code.
Steady Up: Call meaning to Roll out immediately on present heading.
Steady: Call meaning I am on prescribed heading.
Steer: Call meaning to Fly heading indicated.
T
TAC (Tactical) Lead: Member of the flight having the best SA and is directing the sections maneuvers.
However, not always the Mil lead.
Tally: Call meaning A bogey visually sighted.
Track Crossing Angle (TCA): Angular difference in velocity vectors at any instant. (See also Angle Off
for distinction.)
V
Vector (DEG): Call meaning Alter heading to magnetic heading indicated.
Visual: Call meaning Wingman is in sight.
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