Air Combat Maneuvering
Appendix B
Multi-Switch Bug - 090 cont.
1. Dirt: Heads up, Bandits
nose is low.... Switch,
W
switch Bandits coming to
you from the left (or right)
2. Bags: Tally, Left to Left or
Right to Right (if the free
Fighter does not have sight,
the Bandit will talk the free
fighters eyes onto the fight
L
until the tally is achieved)
3. Bandit: Left to Left
1. Bags: Lets BUG 360
2. Dirt: Copy, 360
W
Dirt: Im at your right 3 (or
left 9)
Bags: Visual
3. Dirt: Bandits in a left-hand
L
turn with 90 to go, 1 mile,
looks like a good Bug
5. Bags, knock-it-off
4. Bandit: Bandit concurs,
6. Dirt, knock-it-off
Bandit, knock-it-off
7. Bags: Cross-turn, Im
high...Dirts low
* If a successful bug was not achieved, normally a cross-turn will succeed in bracketing
the Bandit. Either fighter can call a cross-turn (or in-place turn as appropriate) prior to a
missile launch. Remember, youre at Joker fuel, maintain a bug mentality....your goal is
a successful bug out of the engaging turn. Call out the pass, call out the new bug
heading and maintain situational awareness within the section. Both fighters must gain
a tally-visual!
1. Dirt: Cross-turn Im high
L
2. Bags: Tally-visual, Im low
3. Dirt: Looks like the
Bandits coming to me, lets
Bug 150...Left to Left (if
W
possible, avoid a post-
merge reversal, one-circle
multi-switch scenario,
4. Bandit: Left-to-left
engaged time will
increase significantly)
* Now continue the comm as
before
(10-98) Change 1
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