Air Combat Maneuvering
Appendix B
Counter Flow cont.
1. Dirts turning in, tally-visual
(at Bandit plan-form plus 3-5
a. or (blind, no joy,
sec)
response: Alt. & cardinal
direction, i.e. 12,000' in
the west) *
b. or (tally one, response:
Bags DEFENSIVE...half
mile (range from fighter
to Bandit on the turn
circle). If a vertical fight,
amplify with nose high or
nose low. Ex: Bags
DEFENSIVE half mile
nose high (if the Bandits
L
nose is low) *
c. or (tally-two, response:
Bags DEFENSIVE or
Bags high (or low)) *
W
*
still requires a tally-visual
prior to the FOX-2
(If the free fighter, turning-in, does not have a tally-visual, he must arc tangent to the
two-circle fight, preserve weapons separation and call Dirts free, resetting the
counter. When you gain sight, and when the geometry is correct, continue with....
turning in, tally-visual.) If you do not gain sight, knock-it-off. DO NOT POINT YOUR
NOSE INTO A FIGHT WITHOUT ALL PLAYERS IN SIGHT!
L
1. Dirt: FOX-2, Bandit in Trail
2. Bandit, knock-it-
3. Bags, knock-it-off
off
4. Dirt, knock-it-off, (Heading)
W
(with no tally-visual)
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