Air Combat Maneuvering
Anchored: Orbiting at an assigned point.
Angels: Altitude of aircraft in thousands of ft.
Angle Off: Angle off the tail (AOT) between the defenders longitudinal axis and attackers line-of-
sight. Simply the attackers position off the defenders tail (see also Track Crossing Angle).
AOB: Angle of bank
Arcing Turn (Arc): A turn executed at less than the optimum rate of turn, or an extension maneuver
executed other than in a straight line.
Atoll: A Soviet IR missilethe missile call used by the bandit.
Bandit: Aircraft identified as an enemy.
Barrel Roll Attack: An offensive maneuver similar to the displacement roll, but used in high AOT
outside 4,000-ft range.
Belly Check: Overbanking the aircraft to check areas masked by your aircraft.
Beyond Visual Range (BVR): Situation where an intercept through radar or GCI identifies a bandit
that is beyond the visual ACM arena.
Blind: Call from fighter meaning I do not see my lead/wingman/good guy.
Bogey: Unidentified air contact.
Bracketing: Forcing the bandit to pass head-on between the section during a forward-quarter or
Break Turn: Maximum rate turn (20 units AOA) executed to defeat an employed weapon.
Break Turn Exercise: An exercise that simulates a section defeating a long range missile shot
followed by one of the aircraft maneuvering into guns firing.
Bubble: Airspace above, below, and laterally around aircraft.
Bug Out (verb): To disengage from ACM in order to exit safely from the fight; also, Bugout (adj;
Buster: To fly at MRT.