Air Combat Maneuvering
FOX-1: Fox-1 indicates the release of an AIM-7 radar guided missile. The call is made by the
aircraft releasing the missile.
FOX-2: An AIM-9 IR missile and the call made by the friendly fighter just having released a missile.
Gate: To fly at combat thrust in afterburner.
Ground Control Intercept (GCI): Communication from a remote ground station that transmits
vectors and altitude information that guides the fighters to intercept a bandit long before he could be
visually (or electronically) sighted.
Guns: Rear-quarter steady state or snap guns firing solution.
Hard Turn: Compromise between a maximum rate turn and energy conserving turn (300 knots at
17 units AOA)
Heads Up: Call indicating that an enemy got through (part or all) or I am not in position to engage
High Yo-Yo: Offensive maneuver designed to hold or increase range by decreasing closure rate in
low-to-medium angle off situations.
Holding Hands: Aircraft in close formation.
Horizontal Scissors: Defensive maneuver used to take advantage of an attackers horizontal
overshoot. Also results from the flattening of the rolling scissors.
Joker: Fuel state above bingo fuel which would allow a successful bugout. Call normally transmit-
ted to notify lead/wingman.
Knock It Off: Call made to stop the fight or current maneuvers.