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| INTERCEPT PROCEDURES TEXTBOOK
Figure 4
The turn to lead collision will usually be a standard rate turn (with the exception of 5 of
turn or less, in which case the fighter may use an easy turn). Late turns to lead or turns
commenced when the contact is not on collision may require a harder turn. Commands will be
"Left/Right for lead", followed by "Steady up" when the proper lead AO is established. If all
conditions are met, the student will say "Your dot" and the instructor will broadcast "Fox-1" on
the UHF to simulate a missile launch.
Conditions for Launch
There are four possible conditions that may exist when the bogey is taken to lead. The
fighter must be prepared to adjust to each condition:
Condition
Shot?
Action
Target AO within + 3 of Lead Valid
Call "your dot" and shoot the
AO& dot in circle
AIM-7
Target AO within + 3 of Lead Invalid
1) Have patience, wait until min
AO & dot out of circle
displacement range (allow for the
computer to catch up)
2) If dot above or below ASE
circle, call for "nose high/low for
the dot"
Target AO outside + 3 of Lead Invalid
Relead target to get within + 3
AO & dot in circle
Target AO outside + 3 of Lead Invalid
Relead target to get within +3
AO & dot outside circle
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