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T-45C TS, ADV & IUT ACMFP-01
Introduction to ACM
4.
Banditidentified enemy air contact
5.
Blind — I do not see my lead/wingman
6.
Bogey— unidentified air contact
7.
Breakmaximum rate turn (20 units AOA)
executed to destroy firing solution
8.
Bug outdisengage from ACM to exit safely from
fight
9.
Busterfly at MRT
10. Contactinitial and subsequent detections of
object by any detecting device
11. Eyeball — in section forward quarter tactics, fighter
who has tally/radar contact and will take bogey close
aboard to obtain visual identification (VID) and
facilitate his wingman acquiring tally for shot
12. FOX-2AIM-9 IR missile firing solution
13. GUNS — rear quarter steady state or snap guns
firing solution
14. Hard turncompromise between maximum rate
turn and energy conserving turn (300 kts at 17 units
AOA)
15. Heads up — Enemy got through (part or all) or I am
not in position to engage target
16. Jokerfuel state preparatory to bug out followed
shortly thereafter by bugout call
17. Knock it offStop fight or current maneuvers
18. Line of Sight (LOS)bearing to bandit relative to
fighter
(05-98) Change 1
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