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CHAPTER TEN
BASIC FIGHTER MANEUVERS (BFM)
defender's turn. The roll rate and amount of vertical displacement used will depend on how
much nose-to-tail separation is desired. (Figure 10-17)
Figure 10-17 Displacement Rolls
Lead/Lag/Pure Pursuit
The basic pursuit curves (detailed in chapter 9) will be utilized to acquire a tracking guns shot on
the bogey during the "offensive maneuvering exercise." The fighter's position and energy state
will determine the type and amount of pursuit required. An uncooperative bogey will require
constant adjustment of all available offensive maneuvering tactics.
Guns Defense "Guns-D"
Guns-D is a "last ditch" maneuver designed to defeat an imminent gun's shot. We generally can
say it is possible to defeat any steady state gun tracking solution. The attacker may still get you
with a lucky shot, but if he saddles up and tracks you, either you gave up, did not see him, or
were ballistic. The time to start thinking guns D is as soon as the bandit approaches the guns
envelope and can pull lead.
Guns defense should be considered as a series of maneuvers designed to:
1.
Get out of the bullet stream.
2.  Create lead and plane-of-motion errors in the attacker's tracking, not allowing their sight to
present a stable solution.
3.
Force the greatest possible degree of flight path overshoot.
10-34
BASIC FIGHTER MANEUVERS (BFM)


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