Quantcast Jink-out - P-12760123

 

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ACM 1 v 1 Defensive Maneuvering
T-45C TS, ADV & IUT ACMFP-03
b.
If bandit inside radius of turn, then continue
max performance turn into bandit and attempt
another maneuver
C. Jink-out
1.
Purpose
a.
Destroy gun solution while maneuvering to out-
of-phase situation
b.
Retain potential to neutralize follow-on or seek
disengagement
2.
Application
a.
Setup: bandit approaches medium-to-low angle
off, in-close, firing cone
b.
Execution
(1) Increase turn to create overshoot
(2) Assuming overshoot does not occur and
bandit begins to pull lead
(a) Apply negative G to push aircraft out of
bandit’s predicted guns tracking
solution
WARNING: Due to the risk of
structural damage to the aircraft,
negative G should be limited to one
negative G in training. In combat,
maximum negative G available can
be used.
(b) Maintain negative G for approximately
2 sec
(c) Establish positive-G break turn for
2-4 sec back into bandit’s position
(05-98) Change 1
Page 3-37


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