For turns of 0-20 degrees, Lead should call for a check turn. For turns of 21-50 degrees, Lead
should call for an off-heading shackle. For turns of 51-140 degrees, Lead should call a tac turn. All
turns greater than 140 degrees should be accomplished through In-place turns. Again, SNA's should
preplan the type of turns used at specific points on the route.
Since the wingman does not have sufficient altitude to change his energy package, Shackles will be
the primary method to return an out-of-position wingman to the abeam position. If the wingman is
sucked, he will need to float his turn to the point of aircraft crossing during the shackle. Conversely,
if acute, the wingman will need to pull more than 14 units AOA in an effort to pull back to Lead by the
point of aircraft crossing while ensuring deconfliction. If the wingman is sucked at the shackle cross
point, he will need to reverse to the new heading early and then allow for a slightly increasing
separation (get pointed downrange, then worry about getting wide). If the wingman is acute at the
cross point, he will need to float his next run as much as possible until seeing approximately .6 or .7
DME, then perform a hard pull to the new heading (get wide first, then get pointed downrange).
Besides calling turns, Lead will announce any relevant obstructions by describing the obstruction
(tower, airport, etc.), a clock code in relation to the wingman, and a distance estimate. This is
especially critical if the section will bracket an obstruction. Wing will notify his IP if a checkpoint is
reached with more than a 10 second deviation from planned timing.
SNA's should plan to make an attack on one planned target near the end of the route, and arrival
time at this target will be graded. One additional mid-route target may be selected for attack if
briefed, but making more than two target attacks is discouraged since the prescribed attack method
will take approximately 15 seconds longer than straight and level flight. Additional fuel will also be
expended both in the attack, and in the subsequent increase in airspeed for timing correction.
When reaching the IP for the planned target, or 10 miles, whichever comes first, Lead will initiate a
"fenced-in" call. Fence procedures will include A/G mode (Bombs and CCIP selected), Master Arm--Arm,
and a G's and Fuel check. VCR's should be recording the entire flight, and this item need not be reported,
but check VCR--On also at this time.
Attack procedures, as depicted in Figure 19, will be standard approaching the target. Approaching
the target, Lead will describe the target, give distance to target, and say the egress heading. Lead
should maneuver the section so that the target will be off his own nose. Lead will line up his own
aircraft on the run-in line, give the command "Action" at 4 miles from the target, and proceed in his
altitude block performing a simulated level lay-down delivery by dragging the CCIP cross over the
target. Wing, upon hearing the "Action" command will roll into a level 14 unit, 90-degree turn
towards Lead while maintaining 360 knots. After rolling wings level, Wing will time for 7-8 seconds
while maintaining 360 knots. After 7-8 seconds, which should make Wing cross Lead's flight path,
Wing will reverse towards the target and perform a simulated level lay-down delivery of his own.
Wing will remain in his altitude block for the entire attack and egress.